Tuesday, November 5, 2024

Classwork

 This blog page is where I will summarize about what I learned in Media Studies class with Mr. Nick.

                                                                   ┆✦ Camera [◉°] ✦ ┆・

A camera captures images, and different shots and angles show emotion, size, and perspective.

Effects:

Long Shot: Shows the full subject and setting.

Extreme Long Shot: Shows the subject from afar.

Medium Shot: Balances subject and setting, often used for conversations.

Cowboy Shot: Focuses on action, often used in Westerns.

Close up: Focuses on the face or details, shows emotion or importance.

Extreme Close up: Highlights tiny details and intensity.

POV: Shows a characters perspective, creates immersion.

Over the shoulders: Shows one character from another's viewpoint, creates connection or tension.

High Angle: Makes the subject appear weak or vulnerable.

Low Angle: Makes the subject appear powerful or dominant.

Dutch Angle: Creates unease or tension.

Establishing Shot: Provides location and context, often helps sets a scene.

Mr Nick showed us a video to help us better understand the camera angles:



┆✦ Camera [◉°] ✦ ┆・ camera shots

Fixed

Camera remains static

Calm, peace, normal

Push in

Camera moves slowly toward subject

Brings the audience closer, more involved, getting more serious. 

Pull out

Camera moves slowly away from subject

Takes audience away from the action, leaving a character. Detaching from subject

Pan 

Side to side, camera fixed

Reveal information, mirrors natural head movement of the audience. 

Tilt

Up and down, camera fixed

Same as pan, just a different direction

Dolly 

Camera moves around freely

More immersive, we are moving inside the subjects world, we feel part of the action

Tracking

Camera moves around on tracks

Similar to dolly, but smoother. 

Crane

Taken by a camera mounted on a jib/crane that moves up and down.

Reveals the epic size of the setting, landscape. 

Handheld

Camera is shakey

Very natural, immersive. High energy

Zoom

Zoom 

Brings audience closer to budget. Draws our attention to something. 



My teammate Maisie and I, made our own over-the-shoulder shot

・┆✦ Sound ♬♪ ✦ ┆・
Sound in media includes dialogue, music, and effects to create mood, tell stories, and add realism.
Types of Sounds:

Description

Effect


Diegetic sound

Sound that can be heard by the characters within the media text. 

Add a sense of realism. Reveal information to characters (and then audience)

Non diegetic sound

Sound that can only be heard by the audience.

Enhance meaning, create an emotional response in the audience

Trans diegetic sound 

Sound that transitions from one to the other. 

Creates a link between the audience and the world. More immersive


                     Mr Nick showed us a video to help us better understand sounds:


・┆✦ Sound ♬♪ ✦ ┆・non-diegetic tones


Description

Effect


Melodic

Positive and pleasing connotations

Enhances a positive scene. Create positive emotions in the audience.

Discordant

Harsh and unpleasant connotations. 

Enhance negative scenes.  Create suspense, tension, anxiety

Contrapuntal 

Has an opposite tone to the on-screen visuals. 

Adds deeper meaning to scenes. Insight into the character's thoughts. Maybe they seek pleasure in doing bad things. 


・┆✦Mise-en-Scene ᝰ.ᐟ✦ ┆・
Refers to the arrangement and design of visual elements within a frame or a scene.




  Mr Nick showed us a video to help us better understand sounds:

  Mr Nick gave us a classwork to help us learn more about mise-en-scene

・┆✦ EDITING -ˋˏ✄ ✦ ┆・
the process of selecting, arranging and manipulating footage to create a cohesive and engaging story. It is important to movie makers because it helps control the pacing and the mood that they're trying to aim for. 


long take vs short take ᯓ★


heres a video Comparison of what long take and short take look like that my teammate kristine made
ᯓ★

・┆✦ EDITING -ˋˏ✄ ✦ ┆・
continuity vs Non-continuity editing

Continuity Editing

Non continuity editing 

  • Straight cut (cut)

  • Eyeline match 

  • Shot /reverse shot

  • Cutaway / Insert 


*Match cut

  • Cross cut (parallel cut)

  • Flash back

  • Flash forward

  • Jump cut 


*Match cut


⋆。゚☁︎。Storyboard⋆。 ゚☾ ゚。⋆
A storyboard is a series of drawings that show how a story or scene will look, helping plan the visuals and sequence.
 

here's the explanation of the annotations used in a storyboard




here's an example of a storyboard that we did in class together as practice









Reflection: 





TERM 2 



˙✧˖°📷 Stages of Media Texts ⋆。˚꩜
Production
This is where the media text gets created. It includes planning, writing, filming, editing, and any special effects. In movies, for example, it’s where the script is written, actors perform, and scenes are filmed. In the end, a finished version is ready to share. here are some examples:

Distribution
Once the media text is created, it needs to reach audiences. Distribution is about getting the media text from the creators to the places where people can access it. This might mean sending it to streaming services, TV networks, theaters, or even websites. Distributors decide when, where, and how the media text will be available to the public. here are some examples:

Exhibition
Exhibition is the stage where people actually watch, play, or read the media text. This could happen in a movie theater, on TV, on a streaming platform. It’s the final step, where the audience experiences the work that was made. here are some examples:



CLASSWORK
This is a classwork that we did in our classroom notes google docs with the whole class. this is mine. we were given a company to research on (their stage of production, when it was founded, reason, etc.) I was in charge of Dreamworks, as you can see.

✮ ⋆ ˚。Media consolidation𖦹 ⋆。°✩
Media consolidation is when a few giant companies end up owning a bunch of different media things, like TV channels, radio stations, newspapers, and websites. This happens when a big company buys out smaller companies and sort of "puts them together" under one big company.

Theory: Curran & Seaton

Curran and Seaton are media theorists who think that when a few big companies control most of the media, it makes everything less creative and interesting. These companies focus mainly on making money, so they stick with ideas that have already been popular instead of trying new things. Curran and Seaton believe that if smaller companies had more control, we’d see a lot more different kinds of stories and perspectives. They also say that big companies put profit first, which can stop important stories from being told. In short, more people owning media would mean more variety and creativity.

Example


Here are some examples of media consolidation by different companies in different aspects. In the example above, we can see that Disney owns a lot of companies, even video game and printing companies. 


Advantages & disadvantages


There are advantages & disadvantages for both the audience and the company. To the audience, it's all about the service they receive. To the company, it's all about the profit they gain. 

❀*ੈ Media Funding✩‧₊˚
How is content influenced by the ownership/funding of a media company?

here's a practice that we did in class in our joint classroom notes google docs. Mr Nick told us to answer this exam style question.

Marvel Comics <3



Here's an example of how media ownership can influence media distribution. Since Disney bought Marvel Comics, certain parts of the comics have been adjusted to make them more family friendly. These changes include reducing violence, alcohol use, and sexual content. To make Marvel Comics suitable for younger readers, several inappropriate elements have to be modified.

Deadpool <3


Deadpool is another example. Because the franchise is very violent, Disney would need to put in effort to change some parts of it to make it more suitable for younger audiences.


˚ʚ♡ɞ˚Vertical integration
As shown in the picture below, vertical integration is when a company owns multiple stages of the media chain. For example, with the Deadpool & Wolverine franchise, both marvel studios and 21st century fox worked on production together. Disney then handled distribution and later exhibited it on their own platform (Disney+) and in theaters. This shows how Disney controls different parts of the process, from creation to audience success.



Advantages



In the world of media ownership, bigger is always better. To what extent is this true in the media area you have studied?


We also practiced answering an exam question in our joint classroom notes. Mr. Nick told us to follow a certain structure in order to get full points. We also helped each other improve by checking each others' work at the end of the lesson using highlights for different informations. 


Horizontal integration °❀⋆.ೃ࿔*:・


As the picture states, horizontal integration is when a company owns more than one stage within the same level. Disney is a great example because they bought other big studios like Pixar, Marvel, Lucasfilm, and 21st Century Fox. By owning all these different studios, Disney can make lots of different kinds of movies and reach different audiences, like superhero fans, Star Wars fans, and people who love animated movies. This way, Disney controls a lot of the entertainment industry and can share all these different types of stories.

Example



Advantages


Just like vertical integration, horizontal integration also has many benefits for both the company and the audience. For the company, it helps them create more unique and interesting content. For the audience, it means they get to enjoy more entertaining content and look forward to even more exciting things in the future.

Classroom notes


This is another practice that we did in our joint classroom notes as a group. we divided the tasks.


Synergy .☘︎ ݁˖
Definition
Synergy in media is when different parts of a company work together to make something even better. For example, Disney might release a new Marvel movie and then use its other things, like TV shows, toys, video games, and theme parks, to help promote it. This way, the movie gets more popular, and the other things, like the toys or shows, also get more attention. It’s about using everything the company owns to help each other out and make more people interested.

Synergy Example in James Bond


Cross media convergence
Cross-media convergence is when different types of media come together to create a bigger experience for the audience. This happens when a story or brand is spread across things like movies, TV shows, video games, websites, and social media. For example, Harry Potter is in movies, books, video games, toys, and even theme parks. All these different things work together to tell a bigger story and keep people interested in different ways. It's about using many platforms to share one big idea.



Synergetic relationships with other brands

Heineken worked with James Bond to be shown in one of the movies. This is an example of synergy because Heineken gets more popular by being linked to a famous character that lots of people like. It's also good for the James Bond team because they make a lot of money from these deals. This helps them reach more people and be even more successful in the future.



Reflection: 






 







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